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Directx and reactos
Directx and reactos






directx and reactos
  1. #Directx and reactos drivers#
  2. #Directx and reactos driver#
  3. #Directx and reactos Patch#
  4. #Directx and reactos software#
  5. #Directx and reactos code#

So, if we can ever hope to have an open source Windows 7 for your legacy Windows Applications, you need to start with Server 2003 first. If Vista had DX12, security patches, Drivers, (U)EFI support and a tweak to how it handles multithreads and power, it would still be a viable OS after 10 years. But, We really don't need much from OSes these days, just a few missing features. OSes are hard to engineer and let alone reverse-engineer with the same ABIs and APIs, so it will take a while before it's usable. Who knows, maybe post-1.0, they might band-aid some things to make it compatible with Windows Server 2012 R2 stuff so people can get a cheap NT Multi-CPU Workstation with something like KernelEx, but I'm setting my expectations back.

#Directx and reactos drivers#

Legacy Games: It just got DOS support and it might be compatible with 3D games once it reaches 1.0, but mostly legacy with something like Manhunt only working in Windows XP and it's in the ReactOS roadmap to make drivers designed for ReactOS to also be compatible with Windows XP. Although, the Windows version of ZSnes works just fine, but it also needs DX9, so I don't know what stage of support we have. Yeah, I don't think we support DX9 ('ReactX9'). If you ever been to a Boston Supermarket, you'll find their Registers still run OS/2. IF this os is to have a future, it will need to move away from being a geek project, and become user friendly, which it clearly isnt atmo. POS Machines: There's a lot of machines that run Windows POS Ready 2009 (Windows XP) and business will use the same cash register until the end of time. Business Appliances: There are businesses that invested like $50,000 in a vinyl printer and the company that made it doesn't make printers anymore and never updated the drivers past Windows XP. Servers: There's some legacy Windows Server 2003 stuff out there where they have custom in-house stuff that doesn't work in NT6.x. I think their future will be legacy support in a plethora of use cases. Remove some wine-specific calls and make a wrapper for themI think it has a bright future, but it's not competing with the present or future Microsoft and will take a while before it's fully cooked.

#Directx and reactos Patch#

My patch for dsound have been last commit to reactos No modifications were made in the source since it is linked against Wine.

directx and reactos

When ReactOS gets user hooks for keyboard and mouse, then we'll be on exactly the same level as Wine here. No joystick support or 100% mouse support.

#Directx and reactos driver#

Wine will never implement this for 100%, because they're using only one driver for keyboard, one for the mouse and one for the joystick. Todo: load the driver so that it looks up by a GUID id and use that driver. These change working in windows and in wine, it give us bit more stable Poll mouse and some other small change are ReactOS specific, No modifications were made in the source (if I remember correctly). However, the active developers (devs) of ReactOS presently have other priorities.

#Directx and reactos software#

We can't use Wine, so it needs to be rewritten to support hardware acceleration and software rendering. Native ReactOS DirectX/ReactX support is possible. These are not all DirectX DLL files but they are the most used for apps and games. ReactOS has had software support for OpenGL 1.4 for a very long time now. improvements regarding printing and the DirectX Core. The generated DXBC output is direct3d - Convert DXBC to DXIL (DirectX Bytecode to ReactOS: dll/directx/wine/d3dcompiler43/blob.c File Reference WebSep.

directx and reactos

If you have an Nvidia graphics driver and your games support OpenGL as renderer then your game will probably work, but without any sound. ReactOS is a free and open-source operating system for amd64/i686 personal computers intended to. That question is hard to answer since we don't have any graphics support for DirectX in ReactOS yet.īlight_ has done an amazing job in hunting down the Hardware Acceleration bug for Nvidia OpenGL.

directx and reactos

Thanks to that we now have already very basic support for DirectX. We have taken the header files from Wine, and also some other DLLs that don't need a rewrite.

#Directx and reactos code#

We will only use part of the DirectX code from Wine, not all. How should we implement DirectX? There has been a long discussion on IRC about what is best. The information on this page might not be valid for the current state of ReactOS.Ī Wiki Administrator should look at this page and decide or discuss what to do with it.








Directx and reactos